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Trabalho de Conclusão de Curso - Graduação
Um estudo da realidade aumentada no ambiente educacional
Augmented Reality provides the interaction of the real world with the virtual, this technology has achieved great advances in recent years, currently has a range of applications aimed at the educational area. In this work, through bibliographical research and case studies, we sought to bring the...
Autor principal: | MELO NETO, José da Silva |
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Grau: | Trabalho de Conclusão de Curso - Graduação |
Publicado em: |
2024
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Assuntos: | |
Acesso em linha: |
https://bdm.ufpa.br/jspui/handle/prefix/7379 |
Resumo: |
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Augmented Reality provides the interaction of the real world with the virtual, this technology
has achieved great advances in recent years, currently has a range of applications aimed at the
educational area. In this work, through bibliographical research and case studies, we sought to
bring the history, concepts and implement of AR, thus three games were created within the
educational field of higher fundamental education in order to propose a tool with dynamics,
interaction, creativity that can involve student and teacher in the process of knowledge and
learning, this work demonstrates the technologies and tools selected in order to identify the
potential that this resource has and its ability to be able to add and transform the current reality
in the classroom for children. This resource specifically brings a study of the use of educational
games with trigger image markers, which react to applications, which in turn create and
simulate augmented reality environments, seeking an approach to their usefulness and
importance in this area of knowledge, so that to be used as a pedagogical resource with regard
to improving teaching, encouraging learning, user perspectives, improvement and future
improvements. |