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Trabalho de Conclusão de Curso
Construção de um jogo computacional como ferramenta pedagógica para o ensino de Zoologia na Municipal Carolina Perolina Raimunda na cidade de Manaus/AM
The use of technological tools has become over the years increasingly used in all social and cultural aspects, and in education it has been no different. Schools are leaving the standard teaching aside, adopting new teaching methodologies, using, besides books and pictures, technology in their favor...
Autor principal: | Sousa, Jéssica Costa |
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Grau: | Trabalho de Conclusão de Curso |
Idioma: | por |
Publicado em: |
Brasil
2020
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Assuntos: | |
Acesso em linha: |
http://riu.ufam.edu.br/handle/prefix/5814 |
Resumo: |
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The use of technological tools has become over the years increasingly used in all social and cultural aspects, and in education it has been no different. Schools are leaving the standard teaching aside, adopting new teaching methodologies, using, besides books and pictures, technology in their favor. In this way, the student, through the interaction of books, teachers and technological tools, creates cognitive skills that will help him/her to build his/her own knowledge. In view of these factors, this work aimed to develop an educational computer game in the area of zoology with a focus on animals threatened with extinction in the state of Amazonas, in order to improve the teaching of this area at the Carolina Perolina Raimunda Almeida municipal school, located in the city of Manaus/AM. In order to achieve this goal, complementary activities were applied after each class so that the students could become more familiar with the contents covered. At the end of this part, the game was applied as a way of evaluating all the knowledge obtained in a playful, instigating and meaningful way. Finally, in order to know if the software was useful and if it was able to achieve its objective, that is, if it helped the students to understand the animals that exist in their region, a questionnaire was applied containing ten questions regarding the quality of the game and the contents approached in class. Thus, it was concluded from the application of the activities and the game, that it was of great effectiveness for the students, because in a playful, instigating and different way, the students remembered important points of the classes, in which from this, they became able to recognize the characteristics of the animals studied, to know their habits and way of life, and most importantly, to know the methods of preservation of these animals. |