/img alt="Imagem da capa" class="recordcover" src="""/>
Trabalho de Conclusão de Curso
Realidade virtual e jogos com Kinect como recurso didático interdisciplinar no ensino-aprendizagem: uma analise da utilização no ensino de ciências naturais e inglês no ensino médio em Macapá
Technology has been increasingly used in our daily lives, at work, in health and in several other areas, in education, it is not different over the years. the educational area has evolved considerably in the area of technology, one of the advances that can to be addressed is the virtual reality a...
Autor principal: | MESQUITA, Adrian Souza |
---|---|
Outros Autores: | SOUZA, Brenno Brito de |
Grau: | Trabalho de Conclusão de Curso |
Idioma: | por |
Publicado em: |
Instituto Federal do Amapá
2021
|
Assuntos: | |
Acesso em linha: |
http://repositorio.ifap.edu.br:8080/jspui/handle/prefix/339 |
Resumo: |
---|
Technology has been increasingly used in our daily lives, at work, in health and in
several other areas, in education, it is not different over the years. the educational
area has evolved considerably in the area of technology, one of the advances that
can to be addressed is the virtual reality and Kinect games that have been innovating
teaching learning, this work aims to put into practice activities and analyze
educational games that help students in natural science subjects and also in a better
understanding of the English language, using these tools, we will be able to analyze
students' interactions with games and activities, thus qualifying the impact that these
tools have on teaching and learning of high school classes in Macapá. |