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Monografia
A Matemática na Produção de Jogos Digitais com Inteligência Artificial
The objective of this work to list the mathematical concepts that are explored in the construction of digital games. Bibliographic research was used in a qualitative approach. The texts that served as the research database (corpus) were two books on the development of digital games by the authors...
Autor principal: | ASSUNÇÃO, Pedro Darc da Cruz |
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Grau: | Monografia |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Tocantins
2023
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Assuntos: | |
Acesso em linha: |
http://hdl.handle.net/11612/4689 |
Resumo: |
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The objective of this work to list the mathematical concepts that are explored in the
construction of digital games. Bibliographic research was used in a qualitative approach. The
texts that served as the research database (corpus) were two books on the development of digital
games by the authors: Tonéis (2015) and Buckland (2005). As a technique to analyze the data
obtained deconstruction and unitarization carried out in the corpus, Discursive Textual Analysis
(ATD) was used, which led us to two units of meaning: the development of digital games
without Artificial Intelligence and the development of digital games with Intelligence Artificial.
A dialectical movement that resulted in mathematical models that range from the use of the
Pythagorean theorem to the Fuzzy set theory in the implementation of digital games. What
made us conclude that the new emerging for computational creations is also the urgency of
introducing Fuzzy Mathematics into the training courses that work with Mathematics. |