/img alt="Imagem da capa" class="recordcover" src="""/>
Dissertação
Scratch para professores: proposta de construção de objetos de aprendizagem
This paper presents the conception, development, testing and validation of an educational product, which is a textual material in PDF format entitled “Scratch for teachers: proposal for the construction of learning objects”, this material presents the process of construction of learning object...
Autor principal: | ROSÁRIO, Adriana da Conceição Barros do |
---|---|
Grau: | Dissertação |
Idioma: | por |
Publicado em: |
Universidade Federal do Pará
2021
|
Assuntos: | |
Acesso em linha: |
http://repositorio.ufpa.br/jspui/handle/2011/12987 |
Resumo: |
---|
This paper presents the conception, development, testing and validation of an educational
product, which is a textual material in PDF format entitled “Scratch for teachers: proposal
for the construction of learning objects”, this material presents the process of construction of
learning objects (LO) through the Scratch programming language. The research presents a
qualitative approach, in order to reach the objective, the following methodological path was
necessary: conducting the research bibliography; exploratory research with pedagogy
students through a conversation circle; documentary research to approach the context of the
pedagogy course at Universidade Federal do Pará (UFPA); understanding of the Scratch
programming language, selection and creation Scratch projects; choice of methodologies
with the aim of placing pedagogy students at the center of the process of creation learning
objects; creation video lessons; creation the channel “Scratch para Professores Criativos” on
YouTube; creation of the “Studio Scratch para Professores Criativos”, on the official Scratch
website; systematization and production of educational product content. The testing of the
product was carried out in two stages, with teachers of basic education in the city of
Bragança/Pará and with students of the pedagogy degree course at Bragança Campus of
Universidade Federal do Pará (UFPA), and the validation was carried out with a panel of
experts. For data collection, it was used participant observation, questionnaires with open
questions and evaluation matrices of activities, methodologies, pedagogical resources,
installation process of the Scratch programming language, programming and evaluation of
LOs developed during product testing. In view of the analysis of the data collected in the
stages of testing and validation of the educational product, it was realized that the process
conceived in this research contributes to the construction of learning objects and,
consequently, to authorial production and the innovation of pedagogical practices through
the creation and use of LOs. The results obtained in the testing and validation stages
contributed to the improvement and final qualification of the educational product. |