Dissertação

Scratch para professores: proposta de construção de objetos de aprendizagem

This paper presents the conception, development, testing and validation of an educational product, which is a textual material in PDF format entitled “Scratch for teachers: proposal for the construction of learning objects”, this material presents the process of construction of learning object...

ver descrição completa

Autor principal: ROSÁRIO, Adriana da Conceição Barros do
Grau: Dissertação
Idioma: por
Publicado em: Universidade Federal do Pará 2021
Assuntos:
Acesso em linha: http://repositorio.ufpa.br/jspui/handle/2011/12987
Resumo:
This paper presents the conception, development, testing and validation of an educational product, which is a textual material in PDF format entitled “Scratch for teachers: proposal for the construction of learning objects”, this material presents the process of construction of learning objects (LO) through the Scratch programming language. The research presents a qualitative approach, in order to reach the objective, the following methodological path was necessary: conducting the research bibliography; exploratory research with pedagogy students through a conversation circle; documentary research to approach the context of the pedagogy course at Universidade Federal do Pará (UFPA); understanding of the Scratch programming language, selection and creation Scratch projects; choice of methodologies with the aim of placing pedagogy students at the center of the process of creation learning objects; creation video lessons; creation the channel “Scratch para Professores Criativos” on YouTube; creation of the “Studio Scratch para Professores Criativos”, on the official Scratch website; systematization and production of educational product content. The testing of the product was carried out in two stages, with teachers of basic education in the city of Bragança/Pará and with students of the pedagogy degree course at Bragança Campus of Universidade Federal do Pará (UFPA), and the validation was carried out with a panel of experts. For data collection, it was used participant observation, questionnaires with open questions and evaluation matrices of activities, methodologies, pedagogical resources, installation process of the Scratch programming language, programming and evaluation of LOs developed during product testing. In view of the analysis of the data collected in the stages of testing and validation of the educational product, it was realized that the process conceived in this research contributes to the construction of learning objects and, consequently, to authorial production and the innovation of pedagogical practices through the creation and use of LOs. The results obtained in the testing and validation stages contributed to the improvement and final qualification of the educational product.