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Dissertação
HQ Criativa: uma HQtrônica para estimular docentes a trabalharem a competência criatividade por meio da produção de histórias em quadrinhos em sala de aula
This dissertation presents the process and the results of the “HQ Criativa” conception, an Electronic Comics (kind of hypermedia comics) which is composed of four episodes and two subproducts (the inspiring Bullet journal - the diary of the main character’s narrative - and the Creativities in...
Autor principal: | VASCONCELOS, Andreza Jackson de |
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Grau: | Dissertação |
Idioma: | por |
Publicado em: |
Universidade Federal do Pará
2021
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Assuntos: | |
Acesso em linha: |
http://repositorio.ufpa.br/jspui/handle/2011/12989 |
Resumo: |
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This dissertation presents the process and the results of the “HQ Criativa” conception, an
Electronic Comics (kind of hypermedia comics) which is composed of four episodes and
two subproducts (the inspiring Bullet journal - the diary of the main character’s narrative
- and the Creativities in comic strips - proposed activities elaborated from the comic book
production process). The first episode prototype is available on a free and easily accessible
platform, along with the scripts, the characters’ profile sheets and the subproducts.
In the future, all the final version episodes of the “HQ Criativa” will be available. This
educational product was based on the 21st century reality in which creativity is considered
an essential competence in people’s private, academic and professional life as well as
it considers the University as a social institution which is responsible to enhance and
develop the students’ creativity. In order to encourage professors to insert creativity in
their pedagogical practices, we have had outlined as a focus question for this research:
How to contribute to Higher Education professors foster their students’ creativity competence
by the production of comics in the classroom? In order to answer this question, we have
defined as a general objective: To develop an Electronic Comics to support teachers foster
the creativity competence by the comic strips production in Higher Education classroom.
In order to achieve this goal, we have theoretically been based on the concepts of the
creativity as a capacity inherent to the human being by Csikszentmihalyi (2006), Sternberg
and Lubart (2002) and Runco (2007), the creativity in Higher Education by Alencar (2011)
and Fadel and Wechsler (2011), the creative professor by Morais and Azevedo (2011), the
creativity competence by BNCC (2018) and Zabala and Arnau (2014), the language of comics
(Vergueiro, 2018), the tradicional comics charecteristcs by Eisner (2010) and Chinen (2015)
and, Electronic Comics by Franco (2008). To develop this qualitative research, we have
carried out the following methodological procedures: (i) a bibliographic and documentary
research; (ii) a selective literature review; (iii) the Electronic Comics; iv) the script and
characters’ product validation through an expert panel; v) the materialization of the first
episode prototype; vi) the validation with the specialists who participated in the first stage
of validation. The research results, although the product has not been tested in a real
teaching and learning practice, were corroborated by the analysis of the panel of experts,
who highlighted the relevance of the “HQ Criativa” in contributing to the promotion of
reflections about the creativity development in Higher Education and the relevance of
having an adequate university education for the context where we live. |