Dissertação

HQ Criativa: uma HQtrônica para estimular docentes a trabalharem a competência criatividade por meio da produção de histórias em quadrinhos em sala de aula

This dissertation presents the process and the results of the “HQ Criativa” conception, an Electronic Comics (kind of hypermedia comics) which is composed of four episodes and two subproducts (the inspiring Bullet journal - the diary of the main character’s narrative - and the Creativities in...

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Autor principal: VASCONCELOS, Andreza Jackson de
Grau: Dissertação
Idioma: por
Publicado em: Universidade Federal do Pará 2021
Assuntos:
Acesso em linha: http://repositorio.ufpa.br/jspui/handle/2011/12989
Resumo:
This dissertation presents the process and the results of the “HQ Criativa” conception, an Electronic Comics (kind of hypermedia comics) which is composed of four episodes and two subproducts (the inspiring Bullet journal - the diary of the main character’s narrative - and the Creativities in comic strips - proposed activities elaborated from the comic book production process). The first episode prototype is available on a free and easily accessible platform, along with the scripts, the characters’ profile sheets and the subproducts. In the future, all the final version episodes of the “HQ Criativa” will be available. This educational product was based on the 21st century reality in which creativity is considered an essential competence in people’s private, academic and professional life as well as it considers the University as a social institution which is responsible to enhance and develop the students’ creativity. In order to encourage professors to insert creativity in their pedagogical practices, we have had outlined as a focus question for this research: How to contribute to Higher Education professors foster their students’ creativity competence by the production of comics in the classroom? In order to answer this question, we have defined as a general objective: To develop an Electronic Comics to support teachers foster the creativity competence by the comic strips production in Higher Education classroom. In order to achieve this goal, we have theoretically been based on the concepts of the creativity as a capacity inherent to the human being by Csikszentmihalyi (2006), Sternberg and Lubart (2002) and Runco (2007), the creativity in Higher Education by Alencar (2011) and Fadel and Wechsler (2011), the creative professor by Morais and Azevedo (2011), the creativity competence by BNCC (2018) and Zabala and Arnau (2014), the language of comics (Vergueiro, 2018), the tradicional comics charecteristcs by Eisner (2010) and Chinen (2015) and, Electronic Comics by Franco (2008). To develop this qualitative research, we have carried out the following methodological procedures: (i) a bibliographic and documentary research; (ii) a selective literature review; (iii) the Electronic Comics; iv) the script and characters’ product validation through an expert panel; v) the materialization of the first episode prototype; vi) the validation with the specialists who participated in the first stage of validation. The research results, although the product has not been tested in a real teaching and learning practice, were corroborated by the analysis of the panel of experts, who highlighted the relevance of the “HQ Criativa” in contributing to the promotion of reflections about the creativity development in Higher Education and the relevance of having an adequate university education for the context where we live.