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Artigo
Case study: Stardew Valley a technological game as tool to enrich english classes
This article aims to present a case study with two first year high school students for the use of the Stardew Valley game in English learning. The theoretical framework is based on the principles of digital culture (PRENSKY, 2001, 2010; PALFREY; GASSER, 2011; ZOLTÁN, 2001; BRASIL, 2016; among others...
Autor principal: | MUNIZ, Jhessy Eduarda Soares |
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Grau: | Artigo |
Publicado em: |
2023
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Assuntos: | |
Acesso em linha: |
https://bdm.ufpa.br:8443/jspui/handle/prefix/5556 |