Artigo

Case study: Stardew Valley a technological game as tool to enrich english classes

This article aims to present a case study with two first year high school students for the use of the Stardew Valley game in English learning. The theoretical framework is based on the principles of digital culture (PRENSKY, 2001, 2010; PALFREY; GASSER, 2011; ZOLTÁN, 2001; BRASIL, 2016; among others...

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Autor principal: MUNIZ, Jhessy Eduarda Soares
Grau: Artigo
Publicado em: 2023
Assuntos:
Acesso em linha: https://bdm.ufpa.br:8443/jspui/handle/prefix/5556