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Trabalho de Conclusão de Curso
Porcentagem: utilizando a ludicidade como ferramenta de ensino/aprendizagem para alunos do 6º ano do ensino fundamental
This work of completion of the degree course in Mathematics and Physics Sciences has as general objective to stimulate in students the spontaneous and creative development of their knowledge and to allow teachers to broaden their teaching methodologies. In this way, a didactic sequence was elabor...
Autor principal: | Souza, Lucas Carvalho de |
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Grau: | Trabalho de Conclusão de Curso |
Idioma: | por |
Publicado em: |
Brasil
2019
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Assuntos: | |
Acesso em linha: |
http://riu.ufam.edu.br/handle/prefix/5675 |
Resumo: |
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This work of completion of the degree course in Mathematics and Physics
Sciences has as general objective to stimulate in students the spontaneous and creative
development of their knowledge and to allow teachers to broaden their teaching
methodologies. In this way, a didactic sequence was elaborated, using a differentiated
methodology with the use of playful games. The descriptive / qualitative research had its
data collected through a questionnaire, informal observations through Supervised Stages,
initial evaluation responses as diagnosis, students' participation in the games and response
in the final evaluation as a satisfactory result of the application of this one. The theoretical
referential is Significant Learning, based on the theory of fractional, interest and
percentage concepts, since they are completely involved within the percentage. The
experimentation of the didactic sequence happened in a school of the municipal network
of the City of Coari - AM. It is noteworthy that the games used promoted a significant
learning for the academics. The results prove the importance of working with play games
during Mathematics classes. |