Artigo

O uso de Assassin’s Creed II como recursos didático metodológico nas aulas de história do Novo Ensino Médio

Given the significant changes that technological advances have brought to our society and consequently the emergence of new relationships in the teaching-learning process, the objective of this work is to analyze and reflect on the possibilities that the game Assassin's Creed has offered to aid teac...

ver descrição completa

Autor principal: Cabral, Luca Premoli Capitulo de Oliveira
Grau: Artigo
Idioma: por
Publicado em: Brasil 2024
Assuntos:
.
.
Acesso em linha: http://riu.ufam.edu.br/handle/prefix/8167
Resumo:
Given the significant changes that technological advances have brought to our society and consequently the emergence of new relationships in the teaching-learning process, the objective of this work is to analyze and reflect on the possibilities that the game Assassin's Creed has offered to aid teaching practice, exploring the relevance of using games in school environments and the abyss that traditional methodologies have shown by not valuing resources that are part of the student's daily life and that have enormous potential for cognitive development. Within this context, there is a need to adopt new teaching strategies that consider resources that are different from traditional ones, and games can be used successfully in the classroom, as they are an element that is already familiar to the student's daily life, contributing to obtaining their attention.