/img alt="Imagem da capa" class="recordcover" src="""/>
Artigo
História gamificada: transformando o processo de ensino e aprendizagem
The purpose of this article is to present the concepts and application of Gamification in the teaching of the History curricular component in a class of the 4th year of Elementary School - Initial Years at Escola Municipal Professora Guíta, located in the city of Macapá - AP. Gamification is an a...
Autor principal: | FREITAS, Neliane Alves de |
---|---|
Grau: | Artigo |
Idioma: | por |
Publicado em: |
Instituto Federal do Amapá
2021
|
Assuntos: | |
Acesso em linha: |
http://repositorio.ifap.edu.br:8080/jspui/handle/prefix/356 |
Resumo: |
---|
The purpose of this article is to present the concepts and application of
Gamification in the teaching of the History curricular component in a class of the 4th year of
Elementary School - Initial Years at Escola Municipal Professora Guíta, located in the city of
Macapá - AP. Gamification is an active methodology that uses the tools of digital games in
the school context with the aim of providing students with dynamic understanding of content
when using game language. Therefore, it was found that this active methodology is efficient
and conducive to the cognitive development of students regarding the learning of History and
promotes innovation in the teaching and learning process. |