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Dissertação
O uso de jogos eletrônicos no ensino de conceitos básicos de inovação: compreendendo o uso da tecnologia
Introduction - Electronic games are the object of great human and cultural fascination, causing significant impacts on society and contributing to impactful innovations in the way they are used. Objective - To understand the history of electronic games and their relationship with technological...
Autor principal: | Moura, Fernando Turíbio de |
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Grau: | Dissertação |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Tocantins
2021
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Assuntos: | |
Acesso em linha: |
http://hdl.handle.net/11612/2837 |
Resumo: |
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Introduction - Electronic games are the object of great human and cultural fascination,
causing significant impacts on society and contributing to impactful innovations in the way
they are used. Objective - To understand the history of electronic games and their relationship
with technological innovation and computational technologies, to study their feasibility and
impact with the creation of a game prototype around innovation. Methodology - Investigative
research with exhaustive bibliographic deepening of the history of electronic games and most
impactful innovations. Deductive and exploratory, producing from the acquired knowledge a
prototype of an electronic game around innovation with application and data collection.
Results - The IDEABREAKER game prototype was created, which deals with basic concepts
of innovation where an audience of 200 people tested the application with significant
engagement results. 51% of users played more than once, 96.5% played at least once and the
average playing time was 15% longer than the control average. Conclusions - Electronic
games are a potential tool for use around innovation and for the dissemination of related
knowledge in a productive way and with a high potential for engagement. |