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Monografia
Protótipo de uma ferramenta gamificada para a aplicação de atividades práticas em sala de aula em uma disciplina de introdução à programação
Gamification is the process of applying game elements outside the context of games, and it can motivate people to perform tasks. This work aims to propose a gamified tool focused on the practice of Introduction to Programming. For this, a gamified structure model was developed, with the objective...
Autor principal: | Lima, Natã Wereclys Bandeira |
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Grau: | Monografia |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Tocantins
2022
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Assuntos: | |
Acesso em linha: |
http://hdl.handle.net/11612/3789 |
Resumo: |
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Gamification is the process of applying game elements outside the context of games, and it
can motivate people to perform tasks. This work aims to propose a gamified tool focused
on the practice of Introduction to Programming. For this, a gamified structure model
was developed, with the objective of structuring how the game elements will act in the
environment of a programming teaching discipline. |