Monografia

Tecnologias na educação:

The research aims to identify didactic-pedagogical practices related to the use of educational technologies, specifically digital games, in teacher training. The goal is to analyze how these technologies are integrated into teacher education, providing inclusive teaching/learning opportunities th...

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Autor principal: SILVA, Andressa da Luz.
Grau: Monografia
Idioma: pt_BR
Publicado em: Universidade Federal do Tocantins 2024
Assuntos:
Acesso em linha: http://hdl.handle.net/11612/6700
Resumo:
The research aims to identify didactic-pedagogical practices related to the use of educational technologies, specifically digital games, in teacher training. The goal is to analyze how these technologies are integrated into teacher education, providing inclusive teaching/learning opportunities through the use of Information and Communication Technologies (ICT). During the research period, bibliographical surveys were conducted through the reading of authors who work on the subject. From there, the collected information was summarized and reviewed to build a more extensive theoretical framework. Additionally, a questionnaire was administered to gather data to identify how ICT is made available and used by teachers in basic education, as well as how digital games are employed as a didactic tool. The results revealed that the use of educational technologies is not as prevalent in the routine of some teachers. This is attributed to schools facing a lack of technological resources and quality internet. Continuous training is also lacking within educational institutions, often being superficial and focused solely on theory. It is suggested that more comprehensive ongoing training is crucial, incorporating theory and practical elements. Workshops and suggestions on how to integrate educational technologies and digital games into daily school life should be included. This becomes particularly important in bridging the gap between theory and practice, allowing teachers to expand their knowledge and adapt to the changes occurring in the world of information. Digital games, used as a tool for geographical analysis, offer an interactive and engaging approach by simulating geographical environments. This enables students to explore and understand concepts in a practical manner.