Trabalho de Conclusão de Curso - Graduação

Ensino das operações matemáticas fundamentais: a linguagem Scratch como estratégia a partir de um jogo digital

This study aims to present a suggestion for teaching mathematics through a digital game. Driven by the isolation scenario caused by the pandemic of COVID-19 and associated with the need to adapt to technologies, we designed a game as an auxiliary educational proposal for teaching the four fundame...

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Autor principal: SANTOS JUNIOR, Gerson Trindade dos
Grau: Trabalho de Conclusão de Curso - Graduação
Publicado em: 2022
Assuntos:
Acesso em linha: https://bdm.ufpa.br:8443/jspui/handle/prefix/4511
Resumo:
This study aims to present a suggestion for teaching mathematics through a digital game. Driven by the isolation scenario caused by the pandemic of COVID-19 and associated with the need to adapt to technologies, we designed a game as an auxiliary educational proposal for teaching the four fundamental operations of Mathematics. Created using the Scratch programming language, the game entitled “Mathematics Game Show” is a game of questions and answers about addition, subtraction, multiplication and division. Due to the physical and social distance experienced, the game had to be tested virtually with the majority of the 30 elementary and high school students from a school in the municipality of Marituba, State of Pará, where the research was carried out, and from a questionnaire, we obtained the results students' relationship with mathematics and digital games. Through the analysis of these results, we observed that students do not feel stimulated to learn mathematics with traditional teaching methods only, however there was great acceptance of learning through digital games, as explained in the research graphics. Through an experimental research methodology, the contact with the game and its programming brought a new environment to the students, making the process more fun, motivating, since they became an active part in the teaching, and learning process.