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Trabalho de Conclusão de Curso - Graduação
Proposição de uso do Scratch para o ensino de operações básicas no 6º ano do ensino fundamental
The central proposal of this work is to develop an educational game using the Scratch software, with the aim of strengthening the learning of the four Mathematical operations among Elementary School students. The game was designed with the aim of stimulating student engagement, increasing thei...
Autor principal: | GOMES, Adhir Araken dos Santos |
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Grau: | Trabalho de Conclusão de Curso - Graduação |
Publicado em: |
2024
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Assuntos: | |
Acesso em linha: |
https://bdm.ufpa.br/jspui/handle/prefix/7097 |
Resumo: |
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The central proposal of this work is to develop an educational game using the
Scratch software, with the aim of strengthening the learning of the four
Mathematical operations among Elementary School students. The game was
designed with the aim of stimulating student engagement, increasing their
motivation and understanding of mathematical concepts. The process of this work
will unfold in two fundamental stages. Initially, a phase will be dedicated to creating
the game, followed by the second phase, which will consist of proposing its
application to 6th year students. To support this initiative, basic descriptive research
was conducted, based on Seymour Papert's theory of Constructionism, which
emphasizes the importance of players themselves building their knowledge.
Through interaction with digital games, a notable increase in students' motivation,
concentration and ability to solve mathematical problems is observed. Additionally,
this approach is effective in promoting a more positive relationship with the subject
of Mathematics, contributing to a more engaging and meaningful learning
environment. |