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Trabalho de Conclusão de Curso - Graduação
Patréla
Patréla is a tragic and melancholic story, composed of symboslisms focused on and inspired mainly by Greek tragedies and Aristotle’s concept of tragedy described in his book Poetics. This memorial describes the use of RPG (Roleplaying game) to write a script through the immersion provided by it,...
Autor principal: | ALVES, Rodrigo Garcia |
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Grau: | Trabalho de Conclusão de Curso - Graduação |
Publicado em: |
2024
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Assuntos: | |
Acesso em linha: |
https://bdm.ufpa.br/jspui/handle/prefix/6678 |
Resumo: |
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Patréla is a tragic and melancholic story, composed of symboslisms focused on and inspired
mainly by Greek tragedies and Aristotle’s concept of tragedy described in his book Poetics.
This memorial describes the use of RPG (Roleplaying game) to write a script through the
immersion provided by it, where the author calls some of his friends who became co-authors of
the work through their characters, choices and contributions to the world. This work explains
the game methods used to make it possible, from the creation of the world, the characters, rules
and agréments necessary for the narrative to happen. RPG is a game where people come
together to tell a story, it’s a collaborative narrative, a piece of postmodern literature that is
hardly observed as such due to the myth of paidea being a form of play for children Only. With
the studies of Caillois (1990), Huizinga (1951) and Murray (2003) the author describes and
analyzes the concepts of Paidea and Agency within the RPG, as well as uses Nephew (2003)
and Huntchinson (1983) to sustain the post modern aspects of the game. |