Trabalho de Conclusão de Curso - Graduação

Patréla

Patréla is a tragic and melancholic story, composed of symboslisms focused on and inspired mainly by Greek tragedies and Aristotle’s concept of tragedy described in his book Poetics. This memorial describes the use of RPG (Roleplaying game) to write a script through the immersion provided by it,...

ver descrição completa

Autor principal: ALVES, Rodrigo Garcia
Grau: Trabalho de Conclusão de Curso - Graduação
Publicado em: 2024
Assuntos:
Acesso em linha: https://bdm.ufpa.br/jspui/handle/prefix/6678
id oai:https:--bdm.ufpa.br:8443:prefix-6678
recordtype dspace
spelling oai:https:--bdm.ufpa.br:8443:prefix-66782024-07-02T15:23:32Z Patréla ALVES, Rodrigo Garcia ASSIS, Bruno Monte de http://lattes.cnpq.br/0101791687557953 Tragédia Paidia Ludus Role playing Tragedy Paidia Ludus CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::CINEMA Patréla is a tragic and melancholic story, composed of symboslisms focused on and inspired mainly by Greek tragedies and Aristotle’s concept of tragedy described in his book Poetics. This memorial describes the use of RPG (Roleplaying game) to write a script through the immersion provided by it, where the author calls some of his friends who became co-authors of the work through their characters, choices and contributions to the world. This work explains the game methods used to make it possible, from the creation of the world, the characters, rules and agréments necessary for the narrative to happen. RPG is a game where people come together to tell a story, it’s a collaborative narrative, a piece of postmodern literature that is hardly observed as such due to the myth of paidea being a form of play for children Only. With the studies of Caillois (1990), Huizinga (1951) and Murray (2003) the author describes and analyzes the concepts of Paidea and Agency within the RPG, as well as uses Nephew (2003) and Huntchinson (1983) to sustain the post modern aspects of the game. Patréla se trata de uma história trágica e melancólica, composta de simbolismos voltados e inspirados principalmente nas tragédias gregas e no conceito de tragédia de Aristóteles descrito no livro Poética. Este trabalho descreve a utilização do RPG (Roleplaying Game) para escrever um roteiro audiovisual através da imersão proporcionada por este, onde o autor chama alguns de seus amigos que se tornaram coautores da obra por meio de suas personagens, escolhas e contribuições para o mundo como um todo. Ele explica os métodos de jogo utilizados para que este fosse possível, desde a criação do mundo, das personagens até as regras e acordos necessários para que a narrativa ocorresse. O RPG é um de jogo onde algumas pessoas se reúnem para contar uma história em conjunto, se trata de uma narrativa colaborativa, um pedaço de literatura pós-moderna que dificilmente é observada como tal devido ao mito da Paidia ser uma forma de brincadeira somente para crianças. Com os estudos de Caillois (1990), Huizinga (1951) e Murray (2003) o autor descreve e analisa os conceitos de Paidia e Agência dentro do RPG, assim como utiliza de Nephew (2003) e Huntchinson (1983) para sustentar os aspectos pós modernos do jogo. 2024-02-01T14:57:21Z 2024-02-01T14:57:21Z 2022-07-07 Trabalho de Conclusão de Curso - Graduação ALVES, Rodrigo Garcia. Patréla. Orientador: Bruno Monte de Assis. 2019. 244 f. Trabalho de Conclusão de Curso (Bacharelado em Cinema e Audivisual) – Faculdade de Artes Visuais, Instituto de Ciências das Artes, Universidade Federal do Pará, Belém, 2022. Disponível em: https://bdm.ufpa.br/jspui/handle/prefix/6678. Acesso em:. https://bdm.ufpa.br/jspui/handle/prefix/6678 Acesso Aberto Via e-mail
institution Biblioteca Digital de Monografias - UFPA
collection MonografiaUFPA
topic Tragédia
Paidia
Ludus
Role playing
Tragedy
Paidia
Ludus
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::CINEMA
spellingShingle Tragédia
Paidia
Ludus
Role playing
Tragedy
Paidia
Ludus
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::CINEMA
ALVES, Rodrigo Garcia
Patréla
topic_facet Tragédia
Paidia
Ludus
Role playing
Tragedy
Paidia
Ludus
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::CINEMA
description Patréla is a tragic and melancholic story, composed of symboslisms focused on and inspired mainly by Greek tragedies and Aristotle’s concept of tragedy described in his book Poetics. This memorial describes the use of RPG (Roleplaying game) to write a script through the immersion provided by it, where the author calls some of his friends who became co-authors of the work through their characters, choices and contributions to the world. This work explains the game methods used to make it possible, from the creation of the world, the characters, rules and agréments necessary for the narrative to happen. RPG is a game where people come together to tell a story, it’s a collaborative narrative, a piece of postmodern literature that is hardly observed as such due to the myth of paidea being a form of play for children Only. With the studies of Caillois (1990), Huizinga (1951) and Murray (2003) the author describes and analyzes the concepts of Paidea and Agency within the RPG, as well as uses Nephew (2003) and Huntchinson (1983) to sustain the post modern aspects of the game.
author_additional ASSIS, Bruno Monte de
author_additionalStr ASSIS, Bruno Monte de
format Trabalho de Conclusão de Curso - Graduação
author ALVES, Rodrigo Garcia
title Patréla
title_short Patréla
title_full Patréla
title_fullStr Patréla
title_full_unstemmed Patréla
title_sort patréla
publishDate 2024
url https://bdm.ufpa.br/jspui/handle/prefix/6678
_version_ 1829093031511326720
score 11.753896