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Ensino de Astronomia com aprendizagem baseada em game: o caso Bendegó
In order to innovate the teaching-learning in physics in schools, the current work uses a digital game developed by the author called "The Bendegó Case" which has a playful approach, for the purpose of facilitating the students’ understanding and commitment in relation to the object of knowledge...
Autor principal: | Matos, Michael Monteiro |
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Idioma: | pt_BR |
Publicado em: |
2020
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Assuntos: | |
Acesso em linha: |
http://hdl.handle.net/11612/2220 |
Resumo: |
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In order to innovate the teaching-learning in physics in schools, the current
work uses a digital game developed by the author called "The Bendegó Case" which
has a playful approach, for the purpose of facilitating the students’ understanding and
commitment in relation to the object of knowledge of Basic Level Astronomy, Kepler’s
Laws and the Universal Gravitation in two classes of Junior High School in PalmasTO. It were used two methodologies founded on game-based learning, as the flipped
classroom and the Toulmin’s argumentation theory in two different moments to
acquire, respectively, Digital Culture and Communication, Competences of Base
Nacional Comum Curricular (BNCC). The results revealed the students’ commitment
in a certain way, very positive because it facilitated the learning of basic concepts of
physics when working on the skill to acquire the competences. So the students
became more active, because they did not spend most of their time listening only to
the teacher, but interacting themselves, that is, playing a leading role in the class. |