Ensino de Astronomia com aprendizagem baseada em game: o caso Bendegó

In order to innovate the teaching-learning in physics in schools, the current work uses a digital game developed by the author called "The Bendegó Case" which has a playful approach, for the purpose of facilitating the students’ understanding and commitment in relation to the object of knowledge...

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Autor principal: Matos, Michael Monteiro
Idioma: pt_BR
Publicado em: 2020
Assuntos:
Acesso em linha: http://hdl.handle.net/11612/2220
Resumo:
In order to innovate the teaching-learning in physics in schools, the current work uses a digital game developed by the author called "The Bendegó Case" which has a playful approach, for the purpose of facilitating the students’ understanding and commitment in relation to the object of knowledge of Basic Level Astronomy, Kepler’s Laws and the Universal Gravitation in two classes of Junior High School in PalmasTO. It were used two methodologies founded on game-based learning, as the flipped classroom and the Toulmin’s argumentation theory in two different moments to acquire, respectively, Digital Culture and Communication, Competences of Base Nacional Comum Curricular (BNCC). The results revealed the students’ commitment in a certain way, very positive because it facilitated the learning of basic concepts of physics when working on the skill to acquire the competences. So the students became more active, because they did not spend most of their time listening only to the teacher, but interacting themselves, that is, playing a leading role in the class.