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Trabalho de Conclusão de Curso - Graduação
O uso do scratch como ferramenta de contextualização matemática
This research entitled The use of scratch as a mathematical contextualization tool was developed with the aim of helping to correct a deficiency that is evident in education: the lack of resources and adapted materials to contextualize the teaching of mathematics in underserved communities. Ob...
Autor principal: | SANTOS, Lucas Carvalho dos |
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Grau: | Trabalho de Conclusão de Curso - Graduação |
Publicado em: |
2023
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Assuntos: | |
Acesso em linha: |
https://bdm.ufpa.br:8443/jspui/handle/prefix/6144 |
Resumo: |
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This research entitled The use of scratch as a mathematical contextualization tool was
developed with the aim of helping to correct a deficiency that is evident in education: the
lack of resources and adapted materials to contextualize the teaching of mathematics in
underserved communities. Observing the significant growth of TDICs (Digital Information
and Communication Technologies) in recent years, a proposal was sought to create an
electronic game using the Scratch platform, to be an alternative and attractive tool for
students from these communities who are inserted in a regrettable statistic: the high
truancy. The game entitled Mathematical Adventure narrates the daily life of a riverside
character who shows how mathematics is found in everyday life, in addition to working on
some of the skills and competencies of the BNCC (Common National Curriculum Base),
stimulating mathematical thinking and interest in programming languages . In this way,
the idea proposes to benefit from the aptitude of the current generation in the use of
information technologies to add to the solution of the presented problem. |