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Monografia
O uso do Scratch como ferramenta para criação de objetos de aprendizagem no ensino de matemática
This Course Conclusion Work presents a proposal for a Learning Object in game format using the Scratch platform, which is a programming language that uses predefined blocks for the development, creation and animation of games, available online. Our research will be qualitative and bibliographical...
Autor principal: | Cavalcante, Fernanda Vasconcelos |
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Grau: | Monografia |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Tocantins
2023
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Assuntos: | |
Acesso em linha: |
http://hdl.handle.net/11612/4776 |
Resumo: |
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This Course Conclusion Work presents a proposal for a Learning Object in game format
using the Scratch platform, which is a programming language that uses predefined blocks
for the development, creation and animation of games, available online. Our research will
be qualitative and bibliographical review, bringing an approach based on the insertion
of games and technologies in the teaching of mathematics and computational thinking,
working the thought process developed in solving problems. The objects of knowledge to
to be taught through the game, were chosen according to the Common National Base
Curriculum: Flowchart to determine the parity of a natural number; multiples and divisors
of a natural number; Prime and composite numbers. As a result, we developed two games
with slightly different proposals, but in a complementary way in terms of content, mixing
playful and mathematical challenges, seeking to encourage, motivate and instigate students
in learning, offering support to students, both in the school environment and out of it. |