Trabalho de Conclusão de Curso - Graduação

TICS: o uso do GCompris como recurso tecnológico na educação infantil

The present study is a qualitative and exploratory research based on studies by authors such as CASTELLS and LÉVY related to technological practices inserted in the educational process, but as the main study the teaching-learning process in early childhood education, encouraging the use of TICS/T...

ver descrição completa

Autor principal: COSTA, Rayane Camila Chagas
Grau: Trabalho de Conclusão de Curso - Graduação
Publicado em: 2023
Assuntos:
TIC
ICT
Acesso em linha: https://bdm.ufpa.br:8443/jspui/handle/prefix/6089
Resumo:
The present study is a qualitative and exploratory research based on studies by authors such as CASTELLS and LÉVY related to technological practices inserted in the educational process, but as the main study the teaching-learning process in early childhood education, encouraging the use of TICS/TDICS as extension resources for pedagogical content. The author Trigueiro (2008) also addresses the use of technology in education, presenting several resources that can be used to make the teaching-learning process more efficient and interactive for students in the classroom. In the educational field, digital games are increasingly gaining ground, in this way the educational software called GCOMPRIS was used as an object of study, due to its wide variety of educational games in a playful, logical way, among others that stimulate the child's senses in a practical and fun way. Aiming at contributing to education in general, encouraging the importance of observing and practicing the inclusion of technological resources that can be used in the classroom, resources that are great allies of teachers, who can adapt them in a practical and playful way, transforming didactics into pedagogy, not only to motivate students, but also to awaken their interest, in a more active and productive participation in the classroom. In addition, technology can facilitate the teaching process, offering interactive, collaborative and accessible resources. It can provide real-time information, allowing exploration of concepts in a more visual and interactive way, and even customize teaching to meet students' needs.